![]() The story focus more on the actual characters itself rather than the theories behind the world - the likes of Basel's existence, Zenith and quartz, and pretty much what's been told to you during each chapter. From the way I see it, Resonance of Fate is a sort of Slice of Life - not plot driven, lacks in-depth story and everyone is a winner in the end - pretty much what you saw in most slice of life tv show. Each character's background was vague, and even what's actually happening throughout the game were not explained properly, making things rather confusing to players. This is not the same with Resonance of Fate. In jrpg, we often see how the plot-driven story emphasised on character development, journey and interaction with the antagonists, and in the bigger picture, how they are related to the world's crisis. Really, Resonance of Fate uses unique approach to tell the story. Depending on how you perceive the story telling, I can say that the rating for the story can go from rock bottom 0 to almost full marks 10.
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